AI Insights · Timothy · October 2021
Top 5 Anime Games Performance on Unified Platform in Israel Q3 2021
In Q3 2021, the top 5 anime games in Israel showcased varied trends in weekly downloads, revenue, and active users, with some games experiencing notable fluctuations.
In Q3 2021, the performance of the top 5 anime games on a unified platform in Israel demonstrated diverse trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular titles.
DRAGON BALL LEGENDS saw a notable dip in weekly revenue, starting from approximately $19.7K at the end of June and declining to about $3.8K by the end of September. Weekly downloads also decreased from around 1.7K to 661 over the same period. However, weekly active users remained relatively stable, fluctuating between 19.6K and 17.7K.
DRAGON BALL Z DOKKAN BATTLE experienced a significant boost in weekly revenue early in the quarter, peaking at nearly $21.8K in mid-July before dropping to roughly $2K by the end of September. Weekly downloads followed a similar trend, starting at 336 and decreasing to 197. The game maintained a steady level of weekly active users, ranging from 2.2K to 2.9K throughout the quarter.
MHA:The Strongest Hero exhibited fluctuations in weekly revenue, with a peak of around $11.6K in early July, then stabilizing at approximately $2.9K by the end of September. Weekly downloads varied significantly, starting at 912 and declining to 182. The number of weekly active users also saw a decline from 3.9K to 2.8K during the quarter.
ONE PIECE Bounty Rush showed a gradual increase in weekly revenue, reaching a high of about $4.3K in early August, then stabilizing around $3.2K by the end of September. Weekly downloads fluctuated, peaking at 561 in mid-August, and ending the quarter at 304. Weekly active users demonstrated steady growth, ranging from 3.6K to 4K.
Yu-Gi-Oh! Duel Links had variable weekly revenue, peaking at approximately $6.7K in early August and ending September at around $3.9K. Weekly downloads remained relatively stable, ranging from 143 to 267. Weekly active users saw a slight increase, starting at 1.8K and reaching 1.9K by the end of the quarter.
These insights, derived from Sensor Tower data, highlight the dynamic performance of anime games in Israel. For more detailed analytics and trends, visit Sensor Tower.